Governance of Digital Game Environments and Cultural Diversity, Christoph Beat Graber and Mira Burri-Nenova, eds., Edward Elgar Publishing, 2010, pp. 74-112
39 Pages Posted: 18 Dec 2008 Last revised: 17 Mar 2016
Date Written: January 1, 2009
User created content (UCC) has often been celebrated as a grassroots cultural revolution that as a genuine expression of creativity, localism and non-commercialism can arguably also cater for a sustainable culturally diverse environment. The present article puts these claims under scrutiny and in a more differentiated manner seeks to identify the value of UCC within digital game environments considering the constraints upon players and upon creative play that these impose. The article subsequently tests whether UCC in its dynamic sense of a creative and communicative process can be seen as a channel for the promotion of cultural diversity and if so, what the State should (and could) do about this.
Keywords: Digital games, virtual worlds, user created content, commodification, intellectual property rights, cultural diversity, media regulation
Suggested Citation: Suggested Citation
Burri, Mira, User Created Content in Virtual Worlds and Cultural Diversity (January 1, 2009). Governance of Digital Game Environments and Cultural Diversity, Christoph Beat Graber and Mira Burri-Nenova, eds., Edward Elgar Publishing, 2010, pp. 74-112; NCCR Trade Regulation Working Paper No. 2009/1. Available at SSRN: https://ssrn.com/abstract=1316847