Entering the Economic Models of Game Console Manufacturers

Communications & Strategies, No. 73, p. 23, 1st Quarter 2009

20 Pages Posted: 30 Jun 2009

See all articles by Nabyla Daidj

Nabyla Daidj

TELECOM & Management SudParis

Isckia Thierry

Telecom Ecole de Management

Date Written: June, 29 2009

Abstract

This paper deals with the video game console market. We are not interested here in portable consoles nor in PC games. Our work focuses on the role of core competencies in console wars, analyzing the way these competencies are activated within the firms' business models. The home console market also exhibits crossed network externalities, which requires console manufacturers the ability to conciliate the interests of both developers and gamers. From a strategic point of view, core competencies are closely related with market performance. Today, Sony's and Microsoft's business models are quite similar. However, Microsoft and Sony remain far behind Nintendo and its Wii, which suggests that core competencies do not discriminate on performance as much as the positioning choices made upstream when the strategy is crafted. The link between core competencies, economic model and strategy is at the heart of this study.

Keywords: video game console, business model, core competencies, two-sided market, platform

JEL Classification: L1, L82

Suggested Citation

Daidj, Nabyla and Thierry, Isckia, Entering the Economic Models of Game Console Manufacturers (June, 29 2009). Communications & Strategies, No. 73, p. 23, 1st Quarter 2009, Available at SSRN: https://ssrn.com/abstract=1427231

Nabyla Daidj (Contact Author)

TELECOM & Management SudParis ( email )

9 rue Charles Fourier
Evry, 91011
France

Isckia Thierry

Telecom Ecole de Management ( email )

9 rue Charles Fourier
Evry, 91011
France

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