Outlaw Community Innovations

International Journal of Innovation Management, Vol. 12, No. 3, pp. 399-418,2008

Posted: 6 Oct 2009 Last revised: 5 Aug 2014

See all articles by Celine Schulz

Celine Schulz

Ludwig Maximilian University of Munich (LMU) - Faculty of Business Administration (Munich School of Management)

Stefan Wagner

ESMT European School of Management and Technology

Date Written: September 1, 2008

Abstract

Recent studies of outlaw communities provide qualitative evidence of their existence and the organisation of the underlying innovation processes. We provide descriptive results from a large scale survey of two online outlaw communities focussing on Microsoft's XBox (a gaming console). Based on the previous findings, we identify two types of participants in outlaw communities - user innovators and adopters. Based on 2256 responses, we find that users modify their XBox mainly to be able to increase the set of available functions of their XBox. Users are also motivated to modify their XBox for the sake of having fun and to conduct pirate behaviour. Finally, results from our survey also suggest that user innovators are largely intrinsically motivated by fun and the intellectual stimulation of writing code for homebrew software.

Keywords: Outlaw community innovation, video game consoles, homebrew software

Suggested Citation

Schulz, Celine and Wagner, Stefan, Outlaw Community Innovations (September 1, 2008). International Journal of Innovation Management, Vol. 12, No. 3, pp. 399-418,2008, Available at SSRN: https://ssrn.com/abstract=1482996

Celine Schulz (Contact Author)

Ludwig Maximilian University of Munich (LMU) - Faculty of Business Administration (Munich School of Management) ( email )

Kaulbachstr. 45
Munich, DE 80539
Germany

Stefan Wagner

ESMT European School of Management and Technology ( email )

Schlossplatz 1
10117 Berlin
Germany

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