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The Classroom Can Be All Fun & Games

24 Pages Posted: 12 Oct 2009  

Andrea Kupfer Schneider

Marquette University - Law School

Kathleen Goodrich

Previant, Goldberg, Uelmen, Gratz, Miller & Brueggeman

Date Written: October 8, 2009


Different areas of study have developed “serious games”, videogames with a message beyond pure entertainment, to test the application of differing frameworks to particular problems. The video game PeaceMaker, created by ImpactGames, simulates the Palestinian-Israeli conflict and allows the participants to take on the role of either the Israeli Prime Minister or the Palestinian President. This simulation can be used as a teaching mechanism that allows students to gain hands-on experience in applying several dispute resolution concepts as they work toward achieving peace and winning the game. This article discusses the use of serious gaming in education and specifically the use of PeaceMaker to study theories and practices of conflict resolution. The article describes the PeaceMaker’s overall structure, function, and applicability in the classroom, as well as the theories and concepts of international conflict resolution that can be taught through its use.

Keywords: video games, peacemaker, Palestinian-Israeli conflict, simulation, dispute resolution

JEL Classification: K19, K4, K49

Suggested Citation

Schneider, Andrea Kupfer and Goodrich, Kathleen, The Classroom Can Be All Fun & Games (October 8, 2009). Marquette Law School Legal Studies Paper No. 09-36. Available at SSRN: or

Andrea Kupfer Schneider (Contact Author)

Marquette University - Law School ( email )

Eckstein Hall
P.O. Box 1881
Milwaukee, WI 53201
United States

Kathleen Goodrich

Previant, Goldberg, Uelmen, Gratz, Miller & Brueggeman ( email )

1555 North Rivercenter Drive #202
Milwaukee, WI 53212
United States

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