Video Games, Virtual Worlds and Social Media

Jon M. Garon, ENTERTAINMENT LAW & PRACTICE, Carolina Academic Press, 2005 and Supplement 2010

54 Pages Posted: 15 Jul 2010  

Jon Garon

Shepard Broad College of Law

Date Written: July 10, 2010

Abstract

This newly added casebook chapter highlights changes in the online, interactive environments of computer games, virtual worlds, wikis and social media sites. It highlights questions regarding the constitutionality of state laws that criminalize the sale of ultra-violent content to minors; the power of the FTC to regulate testimonials in blogs; the scope of publicity rights claims by athletes and artists whose likenesses are used for video games; and the enforceability of end user license agreements affecting the ownership of content created by users of the games they play and sites they visit. Note cases and problems explore the current state of cyberspace, encouraging readers to consider how best to address copyright, publicity and regulations for ads embedded in video games, virtual worlds and social media – where virtual advertising is hosted within a virtual medium.

Keywords: Computer Games, Virtual Worlds, Wikis, Social Media, Cyberspace, First Amendment, FTC, Advertising, TOS, EULA, Clickwrap, Shrinkwrap

JEL Classification: K2, K29, L82, L83, L86,O34

Suggested Citation

Garon, Jon, Video Games, Virtual Worlds and Social Media (July 10, 2010). Jon M. Garon, ENTERTAINMENT LAW & PRACTICE, Carolina Academic Press, 2005 and Supplement 2010. Available at SSRN: https://ssrn.com/abstract=1639493

Jon M. Garon (Contact Author)

Shepard Broad College of Law ( email )

3301 College Avenue
Ft. Lauderdale, FL 33314
United States

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