Vanderbilt Journal of Entertainment and Technology Law, Vol. 11, p. 1, 2008
90 Pages Posted: 30 Jul 2010
Date Written: July 30, 2008
This article analyzes the emerging concept of "fantasy crime." Fantasy crime is essentially committing acts in virtual worlds such as Second Life that would constitute crimes if they were committed in the real, physical world. The question that is beginning to emerge is whether they do, or should constitute crimes, either in the real world in their own, virtual worlds. This article analyzes that question, focusing not only on traditional principles of criminal liability but also on the emergence and dynamics of virtual worlds.
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