What Can We Learn from Game Leadership?

24 Pages Posted: 10 Aug 2011

Date Written: January 10, 2010


Current Leadership faces severe problems, since the workforce is changing and it becomes more complicated to motivate employees. Therefore this paper looks into how video games are handling the topic of leadership. Gaming is part of the modern media world and as research indicates it gives insights into leadership of future organizations. In this paper leadership theory will be compared with two cases of games: On the one hand World of Warcraft and on the other hand Counter-Strike. Both games give different insights of the intuitive game leadership training of these players. After comparing these cases with the leadership theory, we see that they are mostly fitting to the leadership theory, thus their approach to these principles is different. Therefore the cases allow us to learn diverse tactics of leadership, as the cases focus on the fun and the motivation. The players enjoy the learning of new skills and align with other peoples and different abilities. In summary this paper shows, that gamer already learning several skills for leading companies and teams, however they also learn to participate in teams on their own. Companies can learn that motivation and keep raising the bar are essential for organizations in order to attract the new gamer generation. We also learn about the importance of the fun in work, which becomes more essential for the gamers.

Keywords: leadership, team performance, team building, motivation, video games

Suggested Citation

Scholz, Tobias M., What Can We Learn from Game Leadership? (January 10, 2010). Available at SSRN: https://ssrn.com/abstract=1907598 or http://dx.doi.org/10.2139/ssrn.1907598

Tobias M. Scholz (Contact Author)

University of Siegen ( email )

Hoelderlinstrasse 3
57068 Siegen, NRW 57068

Do you have a job opening that you would like to promote on SSRN?

Paper statistics

Abstract Views
PlumX Metrics