Two Scenarios for Crowdsourcing Simulation

THE GOALS OF COGNITION. ESSAYS IN HONOR OF CRISTIANO CASTELFRANCHI, F. Paglieri, L. Tummolini, R. Falcone, M. Miceli eds., London: College Publications, Forthcoming

13 Pages Posted: 3 Sep 2011

See all articles by Mario Paolucci

Mario Paolucci

Italian National Research Council (CNR) - Institute of Cognitive Sciences and Technologies (ISTC)

Date Written: September 2, 2011

Abstract

In this paper, we trace a line through the recent story of agent-based social simulation from the point of view of the LABBS, the laboratory of agent-based social simulation that Cristiano Castelfranchi has contributed to create and helped grow. From this observatory, we deploy a set of arguments defending the need for social simulation as one of the best chances we have to make a much needed step forward in the scientific endeavor of the twenty first century: understanding society. Building on these arguments, we point out several reasons that caused social simulation to fall several measures short of the big challenge, discussing some famous examples from the literature. We then introduce the concept of crowdsourcing, trying to elaborate on how it could reshape this methodology for computational social science.

Keywords: social simulation, agent-based modeling, crowdsourcing

Suggested Citation

Paolucci, Mario, Two Scenarios for Crowdsourcing Simulation (September 2, 2011). THE GOALS OF COGNITION. ESSAYS IN HONOR OF CRISTIANO CASTELFRANCHI, F. Paglieri, L. Tummolini, R. Falcone, M. Miceli eds., London: College Publications, Forthcoming. Available at SSRN: https://ssrn.com/abstract=1921386

Mario Paolucci (Contact Author)

Italian National Research Council (CNR) - Institute of Cognitive Sciences and Technologies (ISTC) ( email )

Via Palestro, 32
Roma, RM 00185
Italy

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