Minecraft as Web 2.0: Amateur Creativity & Digital Games

19 Pages Posted: 5 Oct 2011

Date Written: October 5, 2011


This chapter considers how the digital game Minecraft has both enabled and benefited from various Web 2.0 practices. I begin with an explanation of the concept of Web 2.0 and then consider how that concept applies to the space of digital games. I then look at Minecraft specifically. As I explain, Minecraft’s surprise success as an “indie” game is largely attributable to the ways in which it draws upon amateur creativity. I conclude the chapter by suggesting that more games like Minecraft may be socially desirable, but noting that current intellectual property laws discourage the creation of these sorts of games.

Keywords: Minecraft, games, intellectual property, Web 2.0, user-generated content

JEL Classification: K11, O34

Suggested Citation

Lastowka, Greg, Minecraft as Web 2.0: Amateur Creativity & Digital Games (October 5, 2011). Available at SSRN: https://ssrn.com/abstract=1939241 or http://dx.doi.org/10.2139/ssrn.1939241

Greg Lastowka (Contact Author)

Rutgers School of Law ( email )

Newark, NJ
United States

HOME PAGE: http://lastowka.rutgers.edu

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