19 Pages Posted: 5 Oct 2011
Date Written: October 5, 2011
This chapter considers how the digital game Minecraft has both enabled and benefited from various Web 2.0 practices. I begin with an explanation of the concept of Web 2.0 and then consider how that concept applies to the space of digital games. I then look at Minecraft specifically. As I explain, Minecraft’s surprise success as an “indie” game is largely attributable to the ways in which it draws upon amateur creativity. I conclude the chapter by suggesting that more games like Minecraft may be socially desirable, but noting that current intellectual property laws discourage the creation of these sorts of games.
Keywords: Minecraft, games, intellectual property, Web 2.0, user-generated content
JEL Classification: K11, O34
Suggested Citation: Suggested Citation