Playful Collaboration (or Not): Using a Game to Grasp the Social Dynamics of Open Innovation in Innovation and Business Education

Journal of Teaching in International Business, Vol. 23, No. 2, 2012, pp. 75-97

32 Pages Posted: 18 May 2012 Last revised: 4 Oct 2012

Marcel Bogers

University of Copenhagen - Department of Food and Resource Economics (IFRO)

Henrik Sproedt

University of Southern Denmark - Mads Clausen Institute for Product Innovation

Date Written: April 17, 2012

Abstract

This article explores how playing games can be used to teach intangible social interaction across boundaries, in particular within open collaborative innovation. We present an exploratory case study of how students learned from playing a board game in a graduate course of the international and interdisciplinary Innovation and Business master program in Denmark. We identify several important themes related to the process of learning through playing and the social dynamics of open collaborative innovation, while we also highlight possible caveats of “playing” and practicing open innovation. Our findings imply several opportunities and challenges within education and beyond.

Keywords: co-creation, co-opetition, games, learning, play, social capital

Suggested Citation

Bogers, Marcel and Sproedt, Henrik, Playful Collaboration (or Not): Using a Game to Grasp the Social Dynamics of Open Innovation in Innovation and Business Education (April 17, 2012). Journal of Teaching in International Business, Vol. 23, No. 2, 2012, pp. 75-97. Available at SSRN: https://ssrn.com/abstract=2061754

Marcel Bogers (Contact Author)

University of Copenhagen - Department of Food and Resource Economics (IFRO) ( email )

Unit for Innovation, Entrepreneurship & Management
Rolighedsvej 25
Copenhagen, 1958
Denmark

Henrik Sproedt

University of Southern Denmark - Mads Clausen Institute for Product Innovation ( email )

Alsion 2
Sønderborg, 6400
Denmark

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