Playful Collaboration (or Not): Using a Game to Grasp the Social Dynamics of Open Innovation in Innovation and Business Education
Journal of Teaching in International Business, Vol. 23, No. 2, 2012, pp. 75-97
32 Pages Posted: 18 May 2012 Last revised: 4 Oct 2012
Date Written: April 17, 2012
This article explores how playing games can be used to teach intangible social interaction across boundaries, in particular within open collaborative innovation. We present an exploratory case study of how students learned from playing a board game in a graduate course of the international and interdisciplinary Innovation and Business master program in Denmark. We identify several important themes related to the process of learning through playing and the social dynamics of open collaborative innovation, while we also highlight possible caveats of “playing” and practicing open innovation. Our findings imply several opportunities and challenges within education and beyond.
Keywords: co-creation, co-opetition, games, learning, play, social capital
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