A Dynamic Level-k Model in Sequential Games
33 Pages Posted: 9 Aug 2012
Date Written: August 9, 2012
Backward induction is a widely accepted principle for predicting behavior in sequential games. In the classic example of the "centipede game'', however, players frequently violate this principle. An alternative is a dynamic level-k model, where players choose a rule from a rule hierarchy. The rule hierarchy is iteratively defined such that the level-k rule is a best-response to the level-(k-1) rule and the level-infinity rule corresponds to backward induction. Players choose rules based on their best guesses of others' rules and use historical plays to improve their guesses. The model captures two systematic violations of backward induction in centipede games, limited induction and repetition unraveling. Since the dynamic level-k model always converges to backward induction over repetition, the former can be considered to be a tracing procedure for the latter. We also examine the generalizability of the dynamic level-k model by applying it to explain systematic violations of backward induction in sequential bargaining games. We show that the same model is capable of capturing these violations in two separate bargaining experiments.
Keywords: Level-k Models, Learning, Sequential Games, Backward Induction, Behavioral Game Theory
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