Learning is for Losers: A Pedagogically-Guided Process
9 Pages Posted: 5 Feb 2013 Last revised: 10 Jan 2014
Innovation, learning, creativity, and change are all fueledby a single counterintuitive phenomenon - the necessity of failure. It is onlythrough trial and error that change, and innovation actually occur. Yet, the vast majority of classes, tests, and learning assessments focus only on correct paths and right answers. Moreover, in gaming and simulation, particularemphasis is placed on winning, winning strategies, and competition for“rightness.” We argue that this singular emphasis leaves all the good stuff behind; inordinately rewards the learning of the winner over the processes of all others involved; and creates a tacit bias toward a single right answer to complex problems. This paper advances an analysis of games and simulations commonly utilized in political science and offers a guided process for recovering the knowledge of losers.
Keywords: games, simulations, teaching, political science, losing, losers
Suggested Citation: Suggested Citation