How Sustained Engagement in Game Design and Social Media Use Among Diverse Students Can Mitigate Effects of the Digital Divide
American Education Research Association (AERA) Convention, San Francisco, CA, April, 2013
13 Pages Posted: 1 Oct 2013
Date Written: 2013
Important cultural and political activity occurs in online environments, and participation requires digital skill and knowledge. This study investigates how socio-economic factors that have been indicators of digital inequality among youth in prior research, can be mitigated through sustained student engagement in game design and social media use. Findings from the Globaloria project indicate that participation wipes out parent education effects in home computer engagement, a measure of transfer of learned skills to the out-of-school context. Further, students from schools with lower parent education evidence greater extents of increase in frequency of school technology engagement. It appears that effects of traditional prior school achievement are also ameliorated by Globaloria participation among advanced technology activities. Results hold digital-divide research implications.
Keywords: digital divide, game design, educational technology, constructionism, wiki, inquiry, project-based learning
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