The Age of Models: Economic Lessons in Real-Time Computer Strategy Games

11 Pages Posted: 6 Oct 2013

See all articles by Jacob Assa

Jacob Assa

The New School - Department of Economics

Date Written: October 1, 2013

Abstract

The paper lists economic concepts and processes simulated in a real-time computer strategy video game, and examines their treatment and presentation. Economic material found in the game ranges from basic ideas appropriate for elementary students to formal concepts normally taught at the tertiary level. While the literature has not explored these ideas in real-time video games, the paper demonstrates the efficiency and power of learning while playing in an immersive, interactive environment, which makes internalizing economic concepts both intuitive and fun, and thus increase the chances of understanding and retaining the material.

Keywords: economic education, introductory economics, simulation, teaching with technology, technology

JEL Classification: A20, A21, A22

Suggested Citation

Assa, Jacob, The Age of Models: Economic Lessons in Real-Time Computer Strategy Games (October 1, 2013). Available at SSRN: https://ssrn.com/abstract=2334348 or http://dx.doi.org/10.2139/ssrn.2334348

Jacob Assa (Contact Author)

The New School - Department of Economics ( email )

Room 1116
6 East 16th Street
New York, NY 10003
United States

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