8 Pages Posted: 6 Mar 2014 Last revised: 13 Mar 2014
Date Written: March 2, 2014
The mobile applications (apps) industry has exhibited rapid entry and growth in the midst of a recession. Using unique data from the iPhone application ecosystem, we examine how the development of "killer apps" (apps appearing in the top grossing rank) varies by market and app characteristics. We find that previous app experience and no updating increase the likelihood of becoming a killer game app, while more updates increase the likelihood of becoming a non-game killer app. Development opportunities, level of competition, and demand preferences are possible drivers of the opposing innovation process results in game and non-game markets.
Suggested Citation: Suggested Citation
Yin, Pai-Ling and Davis, Jason P. and Chhabra, Yulia, Entrepreneurial Innovation: Killer Apps in the Iphone Ecosystem (March 2, 2014). American Economic Review, Papers and Proceedings, Forthcoming. Available at SSRN: https://ssrn.com/abstract=2403624 or http://dx.doi.org/10.2139/ssrn.2403624