Simulations and Collective Environments: New Boundaries of Inclusiveness for Organizations?
International Journal of Advances in Psychology (IJAP), Volume 3, Issue 4, 2014
8 Pages Posted: 13 Jul 2014 Last revised: 12 Mar 2015
Date Written: 2014
Virtual environments developed thanks to the use of advanced technologies, allow participants to experience in a full and total way learning and knowledge, from a subjective perspective, where multisensory interaction is provided. The social business context of learning can be improved by the content itself. It is suitable to create social on-line places that, in organizational disciplines, can be deep interpreted connected with social sciences; content can be created by interactive business learning environments with unique, simulated and social contexts for learning. The aim of this study was to investigate perceptions of simulations and role plays and how these tools, if well managed, offer a variety of powerful information sharing and collaboration features. Understanding perceptions and usage behavior of these systems is a very important goal, because the success of them depends on several social and psychological factors. In addition, the benefits of 3D graphics for education have been explored. 3D models are very useful to familiarize with features of different shapes and objects, and can be particularly useful in boundaries teaching activities. Some courses have been developed using 3D images that the user must interact with in order to learn.
Keywords: Business Simulations, Training Processes, Collective Environment, Virtual Labs, Virtual Reality, Blended Learning
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