Innovations in the Video Game Industry: Changing Global Markets

Digiworld Economic Journal, No. 94, 2nd Q. 2014, p. 17

22 Pages Posted: 6 Dec 2014

See all articles by giuditta de prato

giuditta de prato

European Union - Institute for Prospective Technological Studies (IPTS)

Claudio Feijoo

Universidad Polit├ęcnica de Madrid

Jean Simon

JPS Public Policy Consulting

Date Written: June 30, 2014

Abstract

The paper examines the video game industry in the perspective of being the paradigm of innovation in digital media and content. In particular, it analyses the response to two main factors that have impacted this industry over the last decade. First, it tracks the evolution of its global market and its emerging geography with the rise of Asia. Second, within this global landscape the paper explores how the changes derived from mobile and on-line gaming enabled major transformations of this industry. From here, some conclusions on the lessons from the evolution of this sector for the whole media and content industries are presented.

Keywords: games, game industry, video games, mobile games, apps, Asia, China, freemium, free-to-play, mobile, multiscreen, cross-media, smartphones, tablets, virtual goods

JEL Classification: L82, L11, M20, M21, M13

Suggested Citation

de prato, giuditta and Feijoo, Claudio and Simon, Jean, Innovations in the Video Game Industry: Changing Global Markets (June 30, 2014). Digiworld Economic Journal, No. 94, 2nd Q. 2014, p. 17, Available at SSRN: https://ssrn.com/abstract=2533973

Giuditta De prato (Contact Author)

European Union - Institute for Prospective Technological Studies (IPTS) ( email )

Edificio Expo, C
Inca Garcilaso, s/n
Sevilla, E-41092
Spain

Claudio Feijoo

Universidad Polit├ęcnica de Madrid ( email )

Ciudad Universitaria
Madrid, MA Madrid 28040
United States

Jean Simon

JPS Public Policy Consulting ( email )

Seville
Spain

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