Gamification for Law Firms

40 Pages Posted: 15 Mar 2015  

Stephanie L. Kimbro

Stanford Law School - Center on the Legal Profession

Date Written: March 13, 2015

Abstract

This is a working paper on the use of gamification in law firms. This is based on my research during my fellowship at Stanford Law School. The paper examines the science behind the concept and references case studies from companies and organizations that have successfully used gamification and games. The author reviews a handful of law firms that are using gamification and provides the basics for setting up a team to implement a gamification project in a law firm. This research might be of interest to law firm CTOs, CIOs, Human Resources Directors, and other knowledge management and innovation leaders within a law firm.

Gamification may be used by law firms for the following purposes: 1.Increased associate retention rates, 2. Efficient and effective training of new technologies and processes, including methods to improve associate recording of billable hours, 3.Human resources productivity, such as on-boarding new associates, training new hires, collecting associate reviews, etc., 4.Increased communication between members of the firm, 5.Encourage inter-generational mentorship, activities, 7.Desired use of firm resources, such as training and education, and 8.Encouragement for individual law firm members to innovate for the benefit of the firm.

Suggested Citation

Kimbro, Stephanie L., Gamification for Law Firms (March 13, 2015). Available at SSRN: https://ssrn.com/abstract=2578110 or http://dx.doi.org/10.2139/ssrn.2578110

Stephanie L. Kimbro (Contact Author)

Stanford Law School - Center on the Legal Profession ( email )

559 Nathan Abbott Way
Stanford, CA 94305-8610
United States

Register to save articles to
your library

Register

Paper statistics

Downloads
325
rank
82,763
Abstract Views
1,811
PlumX