Changing Business Models in the Creative Industries: The Cases of Television, Computer Games and Music

88 Pages Posted: 23 Dec 2015

See all articles by Nicola Searle

Nicola Searle

University of London - Goldsmiths College

Multiple version iconThere are 2 versions of this paper

Date Written: October 19, 2011

Abstract

This research examines the business model response to the change from analogue to digital in the creative industries.

Looking at both traditional and emerging business models, the project focuses on three sectors: television, computer games and music.

A series of six case studies, two from each sector, provide illustrative cases of the business model response to challenges to enforcement of copyright and the advent of digital technologies.

Suggested Citation

Searle, Nicola, Changing Business Models in the Creative Industries: The Cases of Television, Computer Games and Music (October 19, 2011). Available at SSRN: https://ssrn.com/abstract=2707086 or http://dx.doi.org/10.2139/ssrn.2707086

Nicola Searle (Contact Author)

University of London - Goldsmiths College ( email )

Lewisham Way
New Cross, SE14 6NW
United Kingdom

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