Changing Business Models in the Creative Industries: The Cases of Television, Computer Games and Music
88 Pages Posted: 23 Dec 2015
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Changing Business Models in the Creative Industries: The Cases of Television, Computer Games and Music
Number of pages: 88
Posted: 23 Dec 2015
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Changing Business Models in the Creative Industries: The cases of Television, Computer Games and Music
Intellectual Property Office Research Paper Forthcoming
Number of pages: 88
Posted: 06 Jun 2024
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Date Written: October 19, 2011
Abstract
This research examines the business model response to the change from analogue to digital in the creative industries.
Looking at both traditional and emerging business models, the project focuses on three sectors: television, computer games and music.
A series of six case studies, two from each sector, provide illustrative cases of the business model response to challenges to enforcement of copyright and the advent of digital technologies.
Suggested Citation: Suggested Citation
Searle, Nicola, Changing Business Models in the Creative Industries: The Cases of Television, Computer Games and Music (October 19, 2011). Available at SSRN: https://ssrn.com/abstract=2707086 or http://dx.doi.org/10.2139/ssrn.2707086
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