Always-on Augmented Reality and the 'Holo-ing Out' of the Individual
Georgetown Journal of International Affairs, Cyber Edition, April 23, 2015
9 Pages Posted: 10 Mar 2016
Date Written: April 23, 2015
Facebook, with over 1.3 billion active monthly users and its recent acquisition of the virtual reality headset company Oculus Rift, may become an enormous virtual world without precedent. The author previously discussed this concept in a 2004 article concerning freedom of speech in online role-playing games such as World of Warcraft, when Facebook was still in its infancy. Although the controversy concerning freedom of speech in online games has died down over the past decade, Facebook’s censorship practices, together with its potential transformation into a mammoth virtual world, have reignited such concerns. The emergence of augmented reality (AR) glasses will aggravate the problem. Non-constitutional forms of law, such as the common law, will not adapt to this technology quickly enough. As a result, society will soon have to make a conceptual leap in constitutional values to avoid the permanent curtailment of its freedom of speech.
Keywords: Augmented reality; freedom of speech; company town; Facebook; Oculus Rift
JEL Classification: O33
Suggested Citation: Suggested Citation