Commonsense Go

120 Pages Posted: 4 Aug 2016 Last revised: 20 Mar 2017

Date Written: August 3, 2016

Abstract

Design of a software implementation of commonsense, able to think and talk about Go, is described and illustrated by two examples:

1. solving a tactical problem presented by Jennie Shen of Guo Juan's Internet go school.

2. figuring out how to respond to Lee Sedol's magic wedge in game 4 of his match with Alphago.

Video presentation of this paper, featuring the thoughts of Jennie Shin, Marvin Minsky, Myungwan Kim, and Michael Redmond, can be viewed on YouTube dot com.

Keywords: Planning Commonsense

JEL Classification: C02

Suggested Citation

Brown, David, Commonsense Go (August 3, 2016). Available at SSRN: https://ssrn.com/abstract=2818149 or http://dx.doi.org/10.2139/ssrn.2818149

David Brown (Contact Author)

Independent ( email )

No Address Available

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