Lessons from the Pokéconomy: Teaching Economics with Pokémon GO
Posted: 17 Oct 2016
Date Written: August 2, 2016
Pokémon GO burst onto the gaming scene in early July 2016. Within twenty-four hours it was listed as the most popular gaming app ever released and by the end of the first week the game had accrued an estimated twenty-five million daily active users. The visibility and sudden prominence of the Pokémon GO mobile gaming application provided a unique teaching opportunity for economics educators. The game can be used to teach a variety of economic concepts at the university-level and within the K-12 classroom environment. Among these are lessons of scarcity, opportunity cost, cost/benefit analysis, incentives, marginal utility, human and financial capital, natural resources, public goods, private goods, competition, specialization, and the tragedy of the commons. This paper provides a brief overview of the game and describes how instructors can use Pokémon GO to teach key economics concepts to students.
Keywords: Pokémon GO, economics, mobile gaming
JEL Classification: A20
Suggested Citation: Suggested Citation