Using a Mobile-Gaming App to Enhance Accounting Education

15 Pages Posted: 31 Oct 2016 Last revised: 26 Jun 2018

See all articles by Poh-Sun Seow

Poh-Sun Seow

Singapore Management University - School of Accountancy

Suay Peng Wong

Singapore Management University - School of Accountancy

Date Written: 2016

Abstract

This paper describes the first mobile-gaming app for learning accounting, Accounting Challenge (ACE). As at September 30th 2016, ACE was downloaded 23,230 times, spanning 90 countries and has won three international teaching awards. The app was motivated by the aim to empower students to learn accounting in a fun way, outside the classroom. ACE combines mobile learning and game-based learning to generate interest and motivation for the digital-native students and is freely available in iPhone/iPad and Android version. Based on a voluntary students’ survey, majority rated ACE favorably, indicating that they were satisfied with the app. ACE was presented at several international and local events and received positive feedback.

Keywords: app, mobile gaming, mobile learning, accounting education

Suggested Citation

Seow, Poh-Sun and Wong, Suay Peng, Using a Mobile-Gaming App to Enhance Accounting Education (2016). Journal of Education for Business, V91(8): 434-439, Singapore Management University School of Accountancy Research Paper No. 2017-60, Available at SSRN: https://ssrn.com/abstract=2861366

Poh-Sun Seow (Contact Author)

Singapore Management University - School of Accountancy ( email )

60 Stamford Road
Singapore, 178900
Singapore

HOME PAGE: http://accountancy.smu.edu.sg/faculty/profile/76099/SEOW-Poh-Sun

Suay Peng Wong

Singapore Management University - School of Accountancy ( email )

60 Stamford Road
Singapore 178900
Singapore

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