Using a Mobile-Gaming App to Enhance Accounting Education
Journal of Education for Business, V91(8): 434-439
15 Pages Posted: 31 Oct 2016 Last revised: 26 Jun 2018
Date Written: 2016
This paper describes the first mobile-gaming app for learning accounting, Accounting Challenge (ACE). As at September 30th 2016, ACE was downloaded 23,230 times, spanning 90 countries and has won three international teaching awards. The app was motivated by the aim to empower students to learn accounting in a fun way, outside the classroom. ACE combines mobile learning and game-based learning to generate interest and motivation for the digital-native students and is freely available in iPhone/iPad and Android version. Based on a voluntary students’ survey, majority rated ACE favorably, indicating that they were satisfied with the app. ACE was presented at several international and local events and received positive feedback.
Keywords: app, mobile gaming, mobile learning, accounting education
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