As accepted for publication in Journal of Legal Aspects of Sport, ©SRLA Vol 27 pp. 46-78, 2017. DOI: 10.1123/jlas.2016-0018
33 Pages Posted: 23 Mar 2017
Date Written: March 15, 2017
Competitive video gaming is rapidly gaining mainstream attention. Major U.S. television networks have commenced broadcasting such competitions. The term esports has been assigned to the practice, but it remains to be seen whether lawmakers and regulators agree that the contests are indeed sports. This paper provides a comprehensive examination, analysis, and application of the tests that have previously been used to determine whether an activity is a sport. We illustrate potential streams of litigation, some of which are specific to activities classified as sport. The emergence of esports in the United States has highlighted the absence of a legal definition of sport. Be it the newest form of sport or not, esports afford a glimpse to the future of creative competition, business innovation, and the related legal, policy, and litigation implications emerging alongside this new (sporting or otherwise competitive) activity.
Keywords: esports, esports law, competitive sports tests application, gambling policy, gaming, skins wagering and corruption prevention, gaming litigation forecast
JEL Classification: K00, K10, K14, K33, K40, K49, L50, L59, L63, L80, L83, L86, L89, O34
Suggested Citation: Suggested Citation
Holden, John T. and Kaburakis, Anastasios and Rodenberg, Ryan M., The Future is Now: Esports Policy Considerations and Potential Litigation (March 15, 2017). As accepted for publication in Journal of Legal Aspects of Sport, ©SRLA Vol 27 pp. 46-78, 2017. DOI: 10.1123/jlas.2016-0018; FSU College of Law, Public Law Research Paper No. 837. Available at SSRN: https://ssrn.com/abstract=2933506