Video Games As Cultural Participation: Understanding Games Playing in England Using the Taking Part Survey

Discussion Papers on Business and Economics, University of Southern Denmark, 5/2017

32 Pages Posted: 29 Mar 2017

Date Written: March 28, 2017

Abstract

This study addresses the important and recurring question of whether playing video games is detrimental to the socio-economic development of a person. It does this by using novel data from the Taking Part Survey in England to establish whether games playing is associated with particular socio-economic characteristics and/or other forms of cultural participation. The results do not indicate any obviously negative effects of video games playing: those who play are typically better educated and wealthier, and games players are also more likely than non-games players to participate in other forms of culture, especially through active participation. These findings are reinforced when comparing the characteristics of individuals who did and did not play video games when younger.

Keywords: Cultural participation, consumer economics, video games, taste

JEL Classification: D12, J29, R12, Z11

Suggested Citation

Borowiecki, Karol and Bakhshi, Hasan, Video Games As Cultural Participation: Understanding Games Playing in England Using the Taking Part Survey (March 28, 2017). Discussion Papers on Business and Economics, University of Southern Denmark, 5/2017. Available at SSRN: https://ssrn.com/abstract=2941995 or http://dx.doi.org/10.2139/ssrn.2941995

Karol Borowiecki (Contact Author)

University of Southern Denmark ( email )

Campusvej 55
DK-5230 Odense, 5000
Denmark

Hasan Bakhshi

Nesta ( email )

1 Plough Place
London, EC4 1DE
United Kingdom

HOME PAGE: http://www.nesta.org.uk/users/hasan-bakhshi

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