Gender Differences in Preferences of Students-Players in Online Digital Gamers
Conference Feminist Perspective, Lodz, Poland University of Lodz, 6-8 October 2017
Posted: 5 Feb 2020
Date Written: October 17, 2017
The report deals with the problem of gender differences of players in online digital gamers. .We made sociological investigation of 200 of students in Russia (St.Petersburg): 100 males and 100 of females. The main research method is questionnaire. The questionnaire was conducted to reveal the main gender differences in preferences of players in online digital gamers.
65% of male students prefer client online games. 34% of male-students prefer to play in browser-based online games. 77% of students - women prefer browser online gamers. According to females to play in browser online gamers is more comfortable to play in different places. 76% of females prefer to use mobile phones to have fun during playing games, however only 24% of males have the same preference. 52% of students males communicate with other players from time to time and 31% of males communicate often with other. Only 23% of females often communicate with other players. 53% of females rarely communicate with other players.
We made the conclusion, that gender preferences of students-players in online digital gamers has significant differences. For females the factors of comfort, fun, availability of game anywhere is more important that the factor of communication with other player. Males are more concentrated on the process of communication during playing games. For them enjoyment is the result of collaborative success in mission and communication between each other.
Keywords: browser online gamers, client online games, availability of game, collaborative success in mission, questionnaire, digital games, online games
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