Legal Protection of Video Games

Proceedings of the Annual Scientific Conference of Angel Kanchev University of Ruse and Union of Scientists - Ruse, 2017, Volume 56, Book 7, SAT-2B.313-2-L -04.

Proceedings of the Annual Scientific Conference of University of National and World Economy - Sofia, 2017, Forthcoming.

9 Pages Posted: 9 Feb 2020

See all articles by Hristina Georgieva

Hristina Georgieva

University of National and World Economy

Date Written: 2017

Abstract

Nowadays, the video game industry has perhaps become the fastest growing sector in the entertainment industry, rivaling the size of the motion picture industry and surpassing the music industry in terms of overall revenue.

This article is an introduction to the issue of the legal protection of video games. The paper examines some of the main types of legal protection that video games can currently enjoy under the effective Bulgarian legislation including also a Comparative law analysis.

Keywords: Legal protection, Video games, Copyright, Patent, Utility model (Useful model), Trade secret, Trademark, Domain name, Audio-visual work, Computer program, Software

JEL Classification: Y20, K39

Suggested Citation

Georgieva, Hristina, Legal Protection of Video Games (2017). Proceedings of the Annual Scientific Conference of Angel Kanchev University of Ruse and Union of Scientists - Ruse, 2017, Volume 56, Book 7, SAT-2B.313-2-L -04. . Available at SSRN: https://ssrn.com/abstract=3166951

Hristina Georgieva (Contact Author)

University of National and World Economy ( email )

Student Town, UNWE
Student Town, UNWE
Sofia, Sofia 1700
Bulgaria

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