Proposal: How The 3B’s Needs VR: Addressing Workplace Harassment & Bullying
5 Pages Posted: 4 Apr 2019
Date Written: January 6, 2019
Harassment and bullying require three key actors or 3B’s, a bully, the bullied (or target of the bullying) and the bystander. Negative behaviours occur in large and small organizations, profit, non profit and public sector agencies across all job classifications regardless of educational levels. What is clear is all too often childhood bullies enter the workplace using tactics that have served them well during their formative years, and those who were bullied, become bullies as a defense mechanism (Einarsen, Hoel, & Cooper, 2002).
The World Health Organization recognizes bullying as a global issue classifying it as psychological violence carried out in the workplace (Kakoulakis, Galanakis, Bakoula-Tzoumaka, Darvyri, Chroussos, & Darvyri, 2015). The costs to the individual’s bullies, the organization and society are being recognized as huge due to the stunted careers, turnover and brand damage. Workplace harassment needs to be addressed to thwart its destructiveness to employees both at work and outside of the workplace. Incorporating VR training into anti-harassment training can be a sufficient stimulus to cause neurological shifts in the learner allowing for ‘refreezing’ into a receptive state for sustainable learning and long term organizational culture changes.
Keywords: Workplace Harassment, Workplace Bullying, 3B’s
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