Can Students Learn History by Playing Assassin’s Creed? An Exploratory Study of 329 High School Students
Karsenti, T. (2019). Can Students Learn History by Playing Assassin’s Creed? Montreal: CRIFPE; ISBN: 978-2-923808-88-9
27 Pages Posted: 9 Feb 2020
Date Written: March 28, 2019
Who would have dreamed that a video game would storm the gates of our schools? Today, Assassin’s Creed (Ubisoft) is in widespread use as a teaching tool, and spurred by this thriving trend, a specialized educational version is due for release.
Despite the steady rise in the use of gaming for learning and the growing social acceptability of gaming as a mainstream pastime, it seemed beyond belief that education would actually fall in sync with the passionate digitally of today’s students. Is gaming the next key to learning? Can gaming propel the acquisition of learning processes? More to the point, when the vast majority of youth play video games regularly or obsessively, neglecting this pervasive medium would constitute a colossal missed opportunity. But we must ask, is the game worth the candle?
Keywords: education, history, video games, students
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