Profiling Players in Dynamic Games: A Mobile Experiment

24 Pages Posted: 14 Jun 2019 Last revised: 10 Feb 2020

See all articles by Konrad Grabiszewski

Konrad Grabiszewski

Mohammad bin Salman College

Alex R. Horenstein

University of Miami - School of Business Administration - Department of Economics

Date Written: February 10, 2020

Abstract

This article has two objectives. First: explore what mobile technology can offer for experimental research by way of creating Blues and Reds, a mobile app designed to conduct experiments on dynamic game theory. Second: design a method of profiling players in dynamic games and test its predictive power using data from the app. A two-dimensional profile depicts a subject’s quality and speed of reasoning. With 35,826 observations from 6,463 subjects located in 141 countries, we replicate the same test of predictive power in 22 different games and confirm that a subject’s profile predicts whether she behaves consistently with backward induction.

Keywords: dynamic games, profiling, experimental game theory, mobile experiment

JEL Classification: C72, C73, C99

Suggested Citation

Grabiszewski, Konrad and Horenstein, Alex R., Profiling Players in Dynamic Games: A Mobile Experiment (February 10, 2020). Available at SSRN: https://ssrn.com/abstract=3397768 or http://dx.doi.org/10.2139/ssrn.3397768

Konrad Grabiszewski

Mohammad bin Salman College ( email )

KAEC
Saudi Arabia

Alex R. Horenstein (Contact Author)

University of Miami - School of Business Administration - Department of Economics ( email )

P.O. Box 248126
Coral Gables, FL 33124-6550
United States

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