Video Games and Unemployment: Are Gamers Noobs as Workers?
26 Pages Posted: 8 Aug 2019
Date Written: August 5, 2019
Video games are treated as an innovation in leisure activity that makes being unemployed more attractive than before. In this study we develop a theoretical model and empirically test whether the popularity of video games influences the total and youth unemployment. Our results of regression analysis show a positive influence of the popularity of video games on the unemployment rate. In addition, we analyze this effect for countries with different levels of income and labor productivity. We found a significant inverse relationship between income level and the effect of the popularity of video games on total and youth unemployment.
Keywords: e-sports, leisure innovation, unemployment, video games, youth unemployment
JEL Classification: J22, Z2
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