Game-Based Structural Debriefing: Development of a Pedagogical Framework for Promoting Systems Thinking Skills

The American Educational Research Association Annual Meeting. Washington, D.C., April 8-12, 2016

12 Pages Posted: 3 Oct 2019

See all articles by Yoon Jeon Kim

Yoon Jeon Kim

Massachusetts Institute of Technology (MIT)

Oleg V. Pavlov

Worcester Polytechnic Institute (WPI)

Date Written: 2016

Abstract

Systems thinking skills required to understand complex systems have been emphasized in education as a core aspect of science literacy, and more recently, as a critical 21st century skill. Although several studies have investigated how games can be used to facilitate students’ systems thinking skills, little is known about how teachers can design game-based curricula. In this study, we investigate the efficacy of a pedagogical framework called Game-Based Structural Debriefing (GBSD) as a means to bridge the affordances of games with curriculum activities. To iteratively refine the framework in collaboration with teachers, we use design-based research to support development of a GBSD curriculum unit in the life sciences domain.

Keywords: systems thinking; K-12; learning science

Suggested Citation

Kim, Yoon Jeon and Pavlov, Oleg V., Game-Based Structural Debriefing: Development of a Pedagogical Framework for Promoting Systems Thinking Skills (2016). The American Educational Research Association Annual Meeting. Washington, D.C., April 8-12, 2016, Available at SSRN: https://ssrn.com/abstract=3458585

Yoon Jeon Kim

Massachusetts Institute of Technology (MIT) ( email )

77 Massachusetts Avenue
50 Memorial Drive
Cambridge, MA 02139-4307
United States

Oleg V. Pavlov (Contact Author)

Worcester Polytechnic Institute (WPI) ( email )

100 Institute Road
Worcester, MA 01609
United States

HOME PAGE: http://https://www.wpi.edu/people/faculty/opavlov

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