Gamification in the Teaching Process in International Schools in Bangkok, Thailand
International Journal of Scientific & Technology Research, Volume 8, Issue 12, 2019
11 Pages Posted: 11 Dec 2019
Date Written: November 22, 2018
Gamification is a fairly new concept that involves using game elements in non-game contexts. Living in the world that faces a lot of distractions makes people consider their goals and actions. The main objective of the research is to explore gamification in the teaching process in International Schools in Bangkok, Thailand. The study takes a descriptive approach and focuses on the extent of application of gamification to the teaching process, as well as the level of seriousness of problems on the use of gamification in the classroom. The extent of application of gamification to the teaching process provides insights on which elements of gamification are teachers often being used in the class. In the meantime, the level of seriousness of problems on the use of gamification in the classroom describes the barriers that teachers encounter gamifying in class. Combined together, the extent of application of gamification to the teaching process and the level of seriousness of problems on the use of gamification in class open up the discussion that serves as a solid basis for answering our hypotheses. The research results suggest that there’s a few elements that commonly use and apply in teaching. In order to discover what elements are present in the teaching process and the problems encountered, it is essential to evaluate which elements of gamification are actually being used as well as the specific problems that occur. The results reveal that teachers often applied gamification elements in the teaching process and the results also reveal that serious problems related to gamification were encountered.
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