In Schrier, Karen (Ed.). Learning, Education, & Games, Volume 3: 100 Games to Use in the Classroom and Beyond. Publisher: ETC Press. 2019.
9 Pages Posted: 24 Jan 2020
Date Written: December 30, 2019
This chapter describes a pedagogical framework called Game-Based Structural Debriefing (GBSD). In GBSD, teachers integrate off-the-shelf games in the science curriculum to teach systems thinking skills such as recognizing complex causality and feedback loops. We co-designed a five-lesson curricular unit with three middle school life science teachers and two Master teachers. The study used Food Fight, which is a two-player online game developed by the educational software company BrainPOP. In Food Fight, students learn about the coexistence of plants and animals within an ecosystem.
Keywords: video games; learning; systems thinking; K-12 education; curriculum
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