Gamification as a Field Landmark in Educational Research
Journal of Language and Education, 2019, 5(3), 4-10. doi: 10.17323/jle.2019.10688
7 Pages Posted: 16 Jan 2020
Date Written: September 30, 2019
In their editorial review, the JLE editors consider the concept of gamification, its spread in higher education research, and relevance at present. The authors analyse the current Scopus statistics to prove the prominence of the theme for researchers. The JLE scope can be further enriched via more studies on gamification in higher education and games in learning at large. The editorial may prompt the potential authors to proceed with more profound research in gamification learning techniques applicable to education.
Keywords: gamification; game; game-based learning; gamified app; student engagement; virtual environment; flow theory
Suggested Citation: Suggested Citation