The Deadly Gamification Challenge of #BlueWhale

ArtsIT- 8th EAI International Conference: ArtsIT, Interactivity & Game Creation, 2019

6 Pages Posted: 31 Mar 2020

See all articles by Selcen Ozturkcan

Selcen Ozturkcan

EMLYON Business School; Department of Marketing, School of Business and Economics, Linnaeus University; Sabanci Business School, Sabanci University

Date Written: November 6, 2019

Abstract

This manuscript reviews the past literature on the Blue Whale Challenge, which is known to be a dangerous gamification activity that spreads on social media to target vulnerable teenagers. It aims to nurture workshop discussion for collaborative future research directions on the matter.

Keywords: bluewhale, deadly gamification, bluewhalechallenge, #bwc

JEL Classification: M00

Suggested Citation

Ozturkcan, Selcen and Ozturkcan, Selcen, The Deadly Gamification Challenge of #BlueWhale (November 6, 2019). ArtsIT- 8th EAI International Conference: ArtsIT, Interactivity & Game Creation, 2019 , Available at SSRN: https://ssrn.com/abstract=3548942

Selcen Ozturkcan (Contact Author)

EMLYON Business School ( email )

23 Avenue Guy de Collongue
Ecully, 69132
France

Department of Marketing, School of Business and Economics, Linnaeus University ( email )

Kalmar, SE-391 82
Sweden
+46 (48) 049-7189 (Phone)

HOME PAGE: http://lnu.se/en/staff/selcen.ozturkcan/

Sabanci Business School, Sabanci University ( email )

Istanbul
Turkey

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