(Re)Defining Gamification: A Process Approach
Persuasive 2014, LNCS 8462, pp. 266-272
6 Pages Posted: 12 May 2020
Date Written: 2014
Gamification is a growing phenomenon of interest to both practitioners and researchers. There remains, however, uncertainty about the contours of the field. Defining gamification as “the process of making activities more game-like” focuses on the crucial space between the components that make up games and the holistic experience of gamefulness. It better fits real-world examples and connects gamification with the literature on persuasive design.
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