Novel Approach to Learn to Code Using Gamification

18 Pages Posted: 19 Aug 2020

See all articles by Mario Silic

Mario Silic

Swiss School of Business and Management (SSBM); University of St. Gallen - Institute of Information Management

Dario Silic

SSBM Geneva

Date Written: July 17, 2020

Abstract

How can you engage and motivate students to learn to code in a more meaningful way to achieve better academic performance? We conducted an experimental study to propose a novel approach to learn to code through a gamified online system by creating meaningful interactions. Through the quantitative data collected in two countries with 159 students (experimental and control group) that was supported by interviews with 20 students, we found the student’s performance is significantly improved in the experimental condition, but also that failure rates are much lower. We also identified a curvilinear relationship between mentorship support and the learning process. Our findings offer new insights on the importance of creating an environment that provides and drives engagement and motivation to support the learning experience. It is clear that motivation drives learning and learning is achieved only if it is really meaningful.

Suggested Citation

Silic, Mario and Silic, Dario, Novel Approach to Learn to Code Using Gamification (July 17, 2020). Available at SSRN: https://ssrn.com/abstract=3654313 or http://dx.doi.org/10.2139/ssrn.3654313

Mario Silic (Contact Author)

Swiss School of Business and Management (SSBM) ( email )

Avenue des Morgines 12
Geneva, 10000
Switzerland
9000 (Fax)

University of St. Gallen - Institute of Information Management ( email )

Langgasse 1
St. Gallen, 9008
Switzerland

Dario Silic

SSBM Geneva ( email )

Rue de Chantepoulet 10
Geneva, 10000
Switzerland

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