Surveilling the Gamers: Privacy Impacts of the Video Game Industry
Kröger J., Raschke P., Percy Campbell J. and Ullrich S., Surveilling the Gamers: Privacy Impacts of the Video Game Industry, Entertainment Computing, Volume 44, January 2023, 100537. https://doi.org/10.1016/j.entcom.2022.100537
23 Pages Posted: 8 Jul 2021 Last revised: 8 Nov 2022
Date Written: July 6, 2021
Abstract
With many million users across all age groups and income levels, video games have become the world’s leading entertainment industry. Behind the fun experience they provide, it goes largely unnoticed that modern game devices pose a serious threat to consumer privacy. To illustrate the industry’s potential for illegitimate surveillance and user profiling, this paper offers a classification of data types commonly gathered by video games. Drawing from patents and literature of diverse disciplines, we also discuss how patterns and correlations in collected gameplay data may leak additional information in ways not easily understood or anticipated by the user. This includes inferences about a user’s biometric identity, age and gender, emotions, skills, interests, consumption habits, and personality traits. Based on these findings, we argue that video games need to be brought into the focus of privacy research and discourse. Considering the granularity and enormous scale of the data collection taking place, this industry deserves the same level of scrutiny as other digital services, such as search engines, dating apps, or social media platforms. The knowledge compiled in this paper can serve as a basis for privacy impact assessments, consumer education, and further research into the societal impact of video games.
Keywords: Video game, Privacy, Surveillance, Behavioral analysis, Data mining, Inference
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