Using Squid Game to Teach Game Theory
21 Pages Posted: 22 Dec 2021 Last revised: 28 Jan 2022
Date Written: December 20, 2021
Abstract
This paper uses Netflix’s dystopian Korean-language drama series Squid Game (2021) to illustrate an active-learning technique to support the teaching of game theory in undergraduate courses. The series is chosen as it uses different games which the characters have to engage with as part of the narrative. Geerling, Mateer and Addler (2020) show that using popular films in class is an effective way to introduce and motivate the deeper learning of core game theory concepts. We build on this work by providing instructors with a menu of short scenarios and fully developed teaching guides, from which they can freely select and adapt to their particular needs. These resources provide summaries of the scenes, links to the clips, key concepts, and assessment questions. This teaching material is suitable for use in both principles-level courses, where game theory is first introduced, and advanced-level courses.
Keywords: active learning, game theory, inclusive teaching, media, popular culture, teaching economics, technology
JEL Classification: A20, A22
Suggested Citation: Suggested Citation