Playing the IP Game: IntangAbility

Teaching Intellectual Property Law: Strategy and Management edited by Sabine Jacques and Ruth Soetendorp (2022, Forthcoming)

10 Pages Posted: 9 Aug 2022

See all articles by Sabine Jacques

Sabine Jacques

University of Liverpool, School of Law & Social Justice, Students

Date Written: August 5, 2022

Abstract

Increasingly, gamification has made its way through higher education and professional environments. Often, this is analogous to introducing competitive elements within the learning experience to incentivise and boost engagement. This chapter argues that gamification requires more than badges, scores, levels and leader boards to be effective. Successful gamification requires a deeper integration of game-like mechanics into the curriculum. This contribution constitutes a personal reflection of the use of gamification at the University of East Anglia Law School through the introduction of IntangAbility, the Intellectual Property game.

Keywords: Intellectual property, teaching, methods, gamification, education, legal education

Suggested Citation

Jacques, Sabine, Playing the IP Game: IntangAbility (August 5, 2022). Teaching Intellectual Property Law: Strategy and Management edited by Sabine Jacques and Ruth Soetendorp (2022, Forthcoming), Available at SSRN: https://ssrn.com/abstract=4182387

Sabine Jacques (Contact Author)

University of Liverpool, School of Law & Social Justice, Students ( email )

Liverpool
United Kingdom

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