Time to Die 2: Improved In-Game Death Prediction in Dota

44 Pages Posted: 16 Dec 2022

See all articles by Charles Ringer

Charles Ringer

University of York

Sondess Missaoui

University of York

Victoria Hodge

University of York

Alan Pedrassoli Chitayat

University of York

Athanasios Kokkinakis

University of York

Sagarika Patra

University of York

Simon Demediuk

University of York

Alvaro Caceres Munoz

University of York

Oluseji Olarewaju

University of York

Marian Ursu

University of York

Ben Kirman

University of York

Jonathan Hook

University of York

Florian Block

University of York

Anders Drachen

University of York

James Alfred Walker

University of York

Abstract

Competitive video game playing, an activity called esports, is increasingly popular to the point that there are now many professional competitions held for a variety of games. These professional competitions are often broadcast in a professional manner similar to traditional sports broadcasts. The ability to perform moment-to-moment prediction within an esports match has numerous applications. Importantly, it has the potential to empower broadcasters to better process the oft-fast-paced nature of an esports match. This work focuses on this moment-to-moment prediction and in particular presents techniques for predicting if a player will die within a set number of seconds for the esports title Dota 2. We train our model on ‘telemetry’ data gathered directly from the game itself, and position this work as a follow up to our previous work on the challenge (Katona et al., 2019). Since the publication of that work, new dataset parsing techniques developed by the WEAVR project enable the model to track more features, namely player status effects, as well as more importantly operate in real time. Additionally, we explore two extensions to the original model, firstly we employ learnt embeddings for categorical features, e.g. which in game character a player has selected, and secondly we explicitly model the temporal element of our telemetry data using recurrent neural networks. We find that these extensions and additional features all aid the predictive power of the model. Additionally, a deeper analysis of the Time to Die model is carried out to assess it’s suitability as a broadcast aid.

Keywords: Esports, Dota 2, Deep Learning, Micro Prediction, Game Analytics, Recurrent Neural Networks

Suggested Citation

Ringer, Charles and Missaoui, Sondess and Hodge, Victoria and Pedrassoli Chitayat, Alan and Kokkinakis, Athanasios and Patra, Sagarika and Demediuk, Simon and Caceres Munoz, Alvaro and Olarewaju, Oluseji and Ursu, Marian and Kirman, Ben and Hook, Jonathan and Block, Florian and Drachen, Anders and Walker, James Alfred, Time to Die 2: Improved In-Game Death Prediction in Dota. Available at SSRN: https://ssrn.com/abstract=4295831 or http://dx.doi.org/10.2139/ssrn.4295831

Charles Ringer

University of York ( email )

Heslington
University of York
York, YO10 5DD
United Kingdom

Sondess Missaoui

University of York ( email )

Heslington
University of York
York, YO10 5DD
United Kingdom

Victoria Hodge

University of York ( email )

Heslington
University of York
York, YO10 5DD
United Kingdom

Alan Pedrassoli Chitayat

University of York ( email )

Heslington
University of York
York, YO10 5DD
United Kingdom

Athanasios Kokkinakis

University of York ( email )

Heslington
University of York
York, YO10 5DD
United Kingdom

Sagarika Patra

University of York ( email )

Heslington
University of York
York, YO10 5DD
United Kingdom

Simon Demediuk

University of York ( email )

Heslington
University of York
York, YO10 5DD
United Kingdom

Alvaro Caceres Munoz

University of York ( email )

Heslington
University of York
York, YO10 5DD
United Kingdom

Oluseji Olarewaju

University of York ( email )

Heslington
University of York
York, YO10 5DD
United Kingdom

Marian Ursu

University of York ( email )

Heslington
University of York
York, YO10 5DD
United Kingdom

Ben Kirman

University of York ( email )

Heslington
University of York
York, YO10 5DD
United Kingdom

Jonathan Hook

University of York ( email )

Heslington
University of York
York, YO10 5DD
United Kingdom

Florian Block

University of York ( email )

Heslington
University of York
York, YO10 5DD
United Kingdom

Anders Drachen

University of York ( email )

Heslington
University of York
York, YO10 5DD
United Kingdom

James Alfred Walker (Contact Author)

University of York ( email )

Heslington
University of York
York, YO10 5DD
United Kingdom

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