Adaptive Directional Learning in Games

17 Pages Posted: 11 Apr 2023

See all articles by Gregory Chernov

Gregory Chernov

Max Planck Institute for Biological Cybernetics

Ivan Susin

affiliation not provided to SSRN

Setareh Maghsudi

University of Tübingen

Abstract

In this paper, we develop a novel learning model that combines directional learning and automata reinforcement. We show that directional learning can be defined on a cyclic order in addition to its original domain (interval) and that pattern learning by reinforcing parts of automata [Chernov, 2020] can be used with directions instead of actions as a basis of automata. We test our model on two laboratory experimental datasets (Oligopoly [Duersch et al., 2010] and Rock-Paper-Scissors [Chernov, 2020]). Fitting participants’ trajectories and aggregating areas where players’ average payoffs converge, we establish that our model outperforms classical models (Fictitious Play and Reinforcement Learning) and produces a behavior aligned with human decisions while making fewer mistakes.

Keywords: Directional Learning, Cross-Evaluation, Repeated Games

Suggested Citation

Chernov, Gregory and Susin, Ivan and Maghsudi, Setareh, Adaptive Directional Learning in Games. Available at SSRN: https://ssrn.com/abstract=4416128 or http://dx.doi.org/10.2139/ssrn.4416128

Gregory Chernov (Contact Author)

Max Planck Institute for Biological Cybernetics ( email )

Tübingen
Germany

Ivan Susin

affiliation not provided to SSRN ( email )

No Address Available

Setareh Maghsudi

University of Tübingen ( email )

Tübingen, 72074
Germany

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