A Probabilistic Model of Learning in Games

21 Pages Posted: 11 Feb 1998 Last revised: 16 Nov 2010

See all articles by Chris William Sanchirico

Chris William Sanchirico

University of Pennsylvania Carey Law School; University of Pennsylvania Wharton School - Business Economics and Public Policy Department

Abstract

This paper presents a new, probabilistic model of learning in games which investigates the often stated intuition that common knowledge of strategic intent may arise from repeated interaction. The model is set in the usual repeated game framework, but the two key assumptions are framed in terms of the likelihood of beliefs and actions conditional on the history of play. The first assumption formalizes the basic intuition of the learning approach; the second, the indeterminacy that inspired resort to learning models in the first place. Together the assumptions imply that, almost surely, play will remain almost always within one of the stage game's "minimal inclusive sets." In important classes of games, including those with strategic complementarities, potential functions, and bandwagon effects, all such sets are singleton Nash.

Keywords: Learning in Games, CURBS, Nash Equilibrium, Rationalizability

JEL Classification: C70, D83

Suggested Citation

Sanchirico, Chris William, A Probabilistic Model of Learning in Games. Econometrica Vol. 96, No. 6, pp. 1375-1393, 1996, Available at SSRN: https://ssrn.com/abstract=48296

Chris William Sanchirico (Contact Author)

University of Pennsylvania Carey Law School ( email )

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United States
215-898-4220 (Phone)

HOME PAGE: http://www.law.upenn.edu/faculty/csanchir/

University of Pennsylvania Wharton School - Business Economics and Public Policy Department

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Philadelphia, PA 19104-6372
United States

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