Pricing and Addiction Control for Digital Services

57 Pages Posted: 21 Sep 2024

See all articles by Jiacheng Chang

Jiacheng Chang

HKU Business School, The University of Hong Kong

Xiao Lei

HKU Business School, The University of Hong Kong

Feng Tian

The University of Hong Kong - Faculty of Business and Economics

Date Written: September 20, 2024

Abstract

The significant usage of digital services such as video games and video platforms has spurred societal concerns about digital addiction. Unlike traditional addictive goods, these services allow for personalized dynamic pricing based on user engagement and exhibit a wider variance in user experiences. Despite emerging research on digital addiction from empirical and behavioral perspectives, there remains a gap in understanding the influence of pricing and addiction control policies from a theoretical standpoint. This study presents the first analytical exploration of pricing strategies and control measures for addictive digital services, with the objective of providing firms and policymakers with insights to address digital addiction while maintaining profitability. Utilizing dynamic programming that accounts for users' habit-forming behavior, we characterize and compare optimal fixed and dynamic pricing across various scenarios. Our results indicate that dynamic pricing not only enhances profits but also mitigates long-term addiction, thus benefiting both firms and users. Similarly, we also find that one-time promotions for new users initially increase addiction but lead to a reduction over time. We then examine three addiction control policies: consumption limits, price floors, and consumption taxes. By comparing the profit-addiction efficiency of these policies, we find that a consumption limit or tax could be most efficient, with the experience variation being a crucial factor. A numerical case study demonstrates that, compared to fixed pricing, dynamic pricing could yield a 3.07-3.73% profit increase and a 1.31% addiction reduction, or no profit loss and a 20.65-22.16% reduction in addiction when combined with additional control measures.

Keywords: Addiction, Digital Platforms, Video Games, Dynamic Pricing, Habit Formation

Suggested Citation

Chang, Jiacheng and Lei, Xiao and Tian, Feng, Pricing and Addiction Control for Digital Services (September 20, 2024). Available at SSRN: https://ssrn.com/abstract=4962550

Jiacheng Chang

HKU Business School, The University of Hong Kong ( email )

Hong Kong
China

Xiao Lei (Contact Author)

HKU Business School, The University of Hong Kong ( email )

Hong Kong
China

HOME PAGE: http://www.xiao-lei.org

Feng Tian

The University of Hong Kong - Faculty of Business and Economics ( email )

Pokfulam Road
Hong Kong
China

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