Exploring Museum Display Space Design Methodology Using Unity 3d and Vr Technology

29 Pages Posted: 17 Oct 2024

See all articles by Ting Jiang

Ting Jiang

affiliation not provided to SSRN

Yilin He

North China Institute of Aerospace Engineering

Hejie Chang

Southwest Minzu University

Jialin Li

affiliation not provided to SSRN

Libin Gou

affiliation not provided to SSRN

Abstract

A Unity 3D museum display space is a digital setting with carefully created displays, artifacts, and interactive features to simulate a museum. A museum exhibition area using Virtual reality (VR) is dynamic and engaging, allowing visitors to interact with exhibits in new ways. In the context of Unity 3D and Virtual Reality Technology (VRT), a museum display space refers to an immersive virtual setting were selected exhibits and artifacts are shown to guests. Virtual environments' intrinsic can make it more difficult to explain complex historical or artistic backgrounds, thereby reducing the depth of conventional presentation. The aim of this study is to develop the displays and user experience of museums using Unity 3D and VRT. This study presents a comprehensive design method for museum exhibits makes use of Unity 3D and VRT to increase the degree of interest in the exhibits well the educational importance of the displays. This study explores and evaluates the use of Unity 3D and VRT while also offering a Virtual Space Display (VSD) technology established about the Octahedral Mapping (OM) technique and Half Sphere Projection (HSP) approach. The proposed strategy addresses the challenges of creating interesting and instructive museum environments that can match a range of visitor preferences and learning preferences. Exhibit displays at museums now have an additional dimension to Unity 3D and VRT. The use of Unity 3D and VRT is increasing as a result of the technology's rapid growth. Method improves user engagement and connects them to objects, enhancing cultural and historical knowledge.

Keywords: Museum display, Unity 3D, space design, Virtual space display, Octahedral Mapping (OM), Half Sphere Projection (HSP)

Suggested Citation

Jiang, Ting and He, Yilin and Chang, Hejie and Li, Jialin and Gou, Libin, Exploring Museum Display Space Design Methodology Using Unity 3d and Vr Technology. Available at SSRN: https://ssrn.com/abstract=4990508 or http://dx.doi.org/10.2139/ssrn.4990508

Ting Jiang (Contact Author)

affiliation not provided to SSRN ( email )

No Address Available

Yilin He

North China Institute of Aerospace Engineering ( email )

Hejie Chang

Southwest Minzu University ( email )

Jialin Li

affiliation not provided to SSRN ( email )

No Address Available

Libin Gou

affiliation not provided to SSRN ( email )

No Address Available

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