Exploring Museum Display Space Design Methodology Using Unity 3d and Vr Technology
29 Pages Posted: 17 Oct 2024
Abstract
A Unity 3D museum display space is a digital setting with carefully created displays, artifacts, and interactive features to simulate a museum. A museum exhibition area using Virtual reality (VR) is dynamic and engaging, allowing visitors to interact with exhibits in new ways. In the context of Unity 3D and Virtual Reality Technology (VRT), a museum display space refers to an immersive virtual setting were selected exhibits and artifacts are shown to guests. Virtual environments' intrinsic can make it more difficult to explain complex historical or artistic backgrounds, thereby reducing the depth of conventional presentation. The aim of this study is to develop the displays and user experience of museums using Unity 3D and VRT. This study presents a comprehensive design method for museum exhibits makes use of Unity 3D and VRT to increase the degree of interest in the exhibits well the educational importance of the displays. This study explores and evaluates the use of Unity 3D and VRT while also offering a Virtual Space Display (VSD) technology established about the Octahedral Mapping (OM) technique and Half Sphere Projection (HSP) approach. The proposed strategy addresses the challenges of creating interesting and instructive museum environments that can match a range of visitor preferences and learning preferences. Exhibit displays at museums now have an additional dimension to Unity 3D and VRT. The use of Unity 3D and VRT is increasing as a result of the technology's rapid growth. Method improves user engagement and connects them to objects, enhancing cultural and historical knowledge.
Keywords: Museum display, Unity 3D, space design, Virtual space display, Octahedral Mapping (OM), Half Sphere Projection (HSP)
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