Evaluating a Chatbot-Based Realtime Interactive Visual Novel

12 Pages Posted: 22 Feb 2025

See all articles by Suji Jang

Suji Jang

affiliation not provided to SSRN

Byung-Chull Bae

Hongik University

Abstract

This paper introduces a realtime interactive visual novel game that enables free-form conversations with NPCs using chatbots and language models. The client-side of the game was developed using the Unity game engine, and a realtime dialogue system with NPCs was implemented using Amazon Lex and the DialoGPT language model. This dialogue system classifies the intent and sentiment of the player's input text, generates appropriate responses based on the identified intent, and adjusts the NPC's affinity level according to the sentiment analysis results. To evaluate the game, a small-sized pilot study was conducted with a total of 16 participants. The experiment results showed that the participants responded most positively to the version of the dialogue system that combined chatbots and language models. Additionally, it was found that players preferred NPCs that responded proactively rather than passively avoiding conversations when failing to understand the dialogue flow.

Keywords: Visual Novel Game, Chatbot, Interactive Narrative

Suggested Citation

Jang, Suji and Bae, Byung-Chull, Evaluating a Chatbot-Based Realtime Interactive Visual Novel. Available at SSRN: https://ssrn.com/abstract=5148371 or http://dx.doi.org/10.2139/ssrn.5148371

Suji Jang

affiliation not provided to SSRN ( email )

No Address Available

Byung-Chull Bae (Contact Author)

Hongik University ( email )

Seoul
Korea, Republic of (South Korea)

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