Computer-Generated Hologram Based on 3d Gaussian Splatting

17 Pages Posted: 30 Apr 2025

See all articles by KAI KUMANO

KAI KUMANO

Chiba University

Fan Wang

Chiba University

Keisuke Ono

Chiba University

Tomoyoshi Ito

Chiba University

Tomoyoshi Shimobaba

Chiba University

Abstract

In this study, we proposed a 3D hologram generation pipeline that use 2D images. In contract to approaches that require specialized depth cameras, our method captures 2D images with ordinary cameras or computer graphics rendering and then generates photorealistic 3D scenes using 3D Gaussian splatting. The reconstructed 3D scenes are then directly input into tensor holography to generate high-resolution holograms rapidly. Tensor holography leverages neural networks to produce holograms efficiently, thereby avoiding the need for computationally intensive diffraction calculations. Thus, the proposed pipeline integrates neural networks and optimization processes, eliminating the need for time-consuming processes such as physical diffraction computations.

Keywords: Computer-Generated Holography, 3D Gaussian Splatting, Tensor Holography, Neural Networks

Suggested Citation

KUMANO, KAI and Wang, Fan and Ono, Keisuke and Ito, Tomoyoshi and Shimobaba, Tomoyoshi, Computer-Generated Hologram Based on 3d Gaussian Splatting. Available at SSRN: https://ssrn.com/abstract=5237450 or http://dx.doi.org/10.2139/ssrn.5237450

KAI KUMANO

Chiba University ( email )

1-33, Yayoi-cho
Inage-ku
Chiba-shi, Chiba, 263-8, 271-8510
Japan

Fan Wang

Chiba University ( email )

Keisuke Ono

Chiba University ( email )

1-33, Yayoi-cho
Inage-ku
Chiba-shi, Chiba, 263-8, 271-8510
Japan

Tomoyoshi Ito

Chiba University ( email )

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