Cooperation in the Classroom: Experimenting with Research Joint Ventures
Posted: 13 May 2005 Last revised: 14 Oct 2017
Date Written: December 1, 2004
This paper describes a classroom exercise that illustrates the investment incentives facing firms when technological spillovers are present. The game involves two stages in which student "sellers" first make investment decisions then production decisions. The classroom game can be used to motivate discussions of research joint ventures, the free-rider problem, collusion, and antitrust policy regarding research and development.
Keywords: Classroom games, research and development, research joint ventures, technological spillovers
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