Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge

9 Pages Posted: 1 Oct 2005

Date Written: 2005

Abstract

A chorus of proclamations have arisen in recent years about the potential of games and simulations to facilitate learning. Yet few discussions focus on the fundamental issue surrounding the implementation of games and simulations: to what learning objectives and pedagogical strategies are they most relevant? Through an examination of perspectives on the suitability of games for learning, as well as recent examples of digital game-based training in two vocational settings, this paper examines the design of authentic learning experiences as a way of thinking about the appropriateness and unique potential of games and simulations in a range of educational and training settings.

Keywords: Learning, games, simulations, constructivist, construction, education, training, knowledge

JEL Classification: Z00

Suggested Citation

Galarneau, Lisa L., Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge (2005). Available at SSRN: https://ssrn.com/abstract=810065 or http://dx.doi.org/10.2139/ssrn.810065

Lisa L. Galarneau (Contact Author)

University of Waikato ( email )

Te Raupapa
Private Bag 3105
Hamilton, 3240
New Zealand

HOME PAGE: http://lisa.socialstudygames.com

Register to save articles to
your library

Register

Paper statistics

Downloads
1,253
rank
15,042
Abstract Views
5,001
PlumX Metrics
!

Under construction: SSRN citations while be offline until July when we will launch a brand new and improved citations service, check here for more details.

For more information